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use image::{self, GenericImage};
use bit_vec::BitVec;
struct BitMap2d {
storage: BitVec,
height: u32,
}
impl BitMap2d {
fn new(width: u32, height: u32) -> BitMap2d {
BitMap2d {
storage: BitVec::from_elem(width as usize * height as usize, false),
height: height,
}
}
#[inline]
fn calculate_index(&self, x: u32, y: u32) -> usize {
x as usize * self.height as usize + y as usize
}
fn set(&mut self, x: u32, y: u32) {
let index = self.calculate_index(x, y);
self.storage.set(index, true);
}
fn get(&mut self, x: u32, y: u32) -> bool {
let index = self.calculate_index(x, y);
self.storage.get(index).expect("Index out of bounds")
}
}
pub fn floodfill(img: &image::DynamicImage, start: (u32, u32), color: (u8, u8, u8, u8))
-> (u32, u32, image::DynamicImage)
{
let (width, height) = img.dimensions();
let mut result = Vec::new();
let mut visited = BitMap2d::new(width, height);
let mut queue = Vec::new();
let source_color = img.get_pixel(start.0, start.1).data;
let target_color = [color.0, color.1, color.2, color.3];
queue.push(start);
let mut neighbors = Vec::with_capacity(4);
while let Some(point) = queue.pop() {
let (x, y) = point;
if source_color != img.get_pixel(x, y).data { continue }
neighbors.clear();
if x < width - 1 { neighbors.push((x+1, y)) };
if x > 0 { neighbors.push((x-1, y)) };
if y < height - 1 { neighbors.push((x, y+1)) };
if y > 0 { neighbors.push((x, y-1)) };
for (nx, ny) in neighbors.iter().cloned() {
if visited.get(nx, ny) { continue };
queue.push((nx, ny));
visited.set(nx, ny);
}
result.push(point);
visited.set(x, y);
}
let (min_x, max_x, min_y, max_y) = find_min_max(&result);
let (width, height) = (max_x - min_x + 1, max_y - min_y + 1);
let mut image = image::DynamicImage::new_rgba8(width, height);
for (x, y) in result {
image.put_pixel(x - min_x, y - min_y, image::Rgba { data: target_color } );
}
(min_x, min_y, image)
}
fn find_min_max(points: &[(u32, u32)]) -> (u32, u32, u32, u32) {
let mut min_x = ::std::u32::MAX;
let mut max_x = ::std::u32::MIN;
let mut min_y = ::std::u32::MAX;
let mut max_y = ::std::u32::MIN;
for &(x, y) in points {
if x < min_x { min_x = x };
if x > max_x { max_x = x };
if y < min_y { min_y = y };
if y > max_y { max_y = y };
}
(min_x, max_x, min_y, max_y)
}